Learn C++ - Concurrency & Multithreading
Series/Learn C++/Episode 12
Episode 12 of 24

Learn C++ - Concurrency & Multithreading

This episode covers concurrency in modern C++: creating threads with std::thread, synchronization with std::mutex and std::lock_guard, condition variables, std::future and std::promise along with std::async, avoiding data races and deadlocks, as well as thread pools.

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Introduction

Modern processors have many cores, and using them requires concurrency — running many pieces of work simultaneously. Since C++11, concurrency has been an official part of the language through the <thread> library, so you don't need to rely on operating system APIs.

Episode 12 builds your concurrency understanding step by step: creating threads with std::thread, protecting shared data with std::mutex and std::lock_guard, synchronizing work with condition variables, retrieving results with std::future and std::async, avoiding data races and deadlocks, and assembling it all into a thread pool.

Creating Threads with std::thread

Your First Thread

std::thread takes a function along with its arguments and runs it on another core. You must call join() so main waits for the thread to finish, or detach() to release it:

Your first thread
cat > thread.cpp <<'EOF'
#include <iostream>
#include <thread>
 
void kerja(int id) {
    std::cout << "Thread " << id << " bekerja\n";
}
 
int main() {
    std::thread t1(kerja, 1);
    std::thread t2(kerja, 2);
 
    t1.join();
    t2.join();
    std::cout << "Semua selesai\n";
}
EOF
g++ -std=c++20 thread.cpp -pthread -o thread
./thread

std::thread t1(kerja, 1) runs the function kerja with argument 1 on a new thread. The -pthread flag is required at compile time so the thread library is linked, and t1.join() makes main wait for the thread to finish.

The Danger of Shared Output

The program above can produce random output — two threads write to std::cout simultaneously. That's an example of a data race: two threads accessing shared data without synchronization. The solution is a mutex.

Mutexes and Synchronization

Protecting Shared Data

A mutex locks access to data so only one thread enters at a time. std::lock_guard wraps the mutex and locks it automatically for the whole scope — safe against exceptions because it's managed by RAII:

A mutex protects a counter
cat > mutex.cpp <<'EOF'
#include <iostream>
#include <thread>
#include <mutex>
#include <vector>
 
std::mutex mtx;
int counter = 0;
 
void tambah(int n) {
    for (int i = 0; i < n; ++i) {
        std::lock_guard<std::mutex> lock(mtx);
        ++counter;
    }
}
 
int main() {
    std::vector<std::thread> ts;
    for (int i = 0; i < 4; ++i) {
        ts.emplace_back(tambah, 1000);
    }
    for (auto& t : ts) {
        t.join();
    }
    std::cout << "Counter: " << counter << "\n";
}
EOF
g++ -std=c++20 mutex.cpp -pthread -o mutex
./mutex

std::lock_guard<std::mutex> lock(mtx) locks mtx when created and unlocks when leaving the block. Without a mutex, four threads incrementing counter concurrently would lose many increments because the read-modify-write operations overwrite each other.

Avoiding Deadlocks

A deadlock happens when two threads each wait for a mutex held by the other. The golden rule: lock multiple mutexes in the same order in all threads, or use std::lock, which locks several mutexes at once safely.

Condition Variables

Waiting for a Signal

A condition variable makes a thread wait for a condition before continuing. The classic producer-consumer pattern: one thread produces, another waits. Use std::unique_lock with a condition variable because wait unlocks and relocks:

Condition variable
cat > condvar.cpp <<'EOF'
#include <iostream>
#include <thread>
#include <mutex>
#include <condition_variable>
 
std::mutex mtx;
std::condition_variable cv;
bool siap = false;
 
void pekerja() {
    std::unique_lock<std::mutex> lock(mtx);
    cv.wait(lock, [] { return siap; });
    std::cout << "Pekerja mulai bekerja\n";
}
 
int main() {
    std::thread t(pekerja);
    std::this_thread::sleep_for(std::chrono::milliseconds(100));
    {
        std::lock_guard<std::mutex> lock(mtx);
        siap = true;
    }
    cv.notify_one();
    t.join();
}
EOF
g++ -std=c++20 condvar.cpp -pthread -o condvar
./condvar

cv.wait(lock, [] { return siap; }) releases the lock, waits until siap becomes true, then relocks it. cv.notify_one() wakes up the waiting thread. The second predicate argument avoids missed wakeups.

Future, Promise, and async

Retrieving Thread Results

Returning a value directly from a thread isn't possible. The solution is std::future and std::promise: the promise fills in the value, the future retrieves it. The most practical way is std::async, which combines both:

async and future
cat > async.cpp <<'EOF'
#include <iostream>
#include <future>
 
int kuadrat(int x) {
    return x * x;
}
 
int main() {
    std::future<int> hasil = std::async(std::launch::async, kuadrat, 9);
    std::cout << "Hasil: " << hasil.get() << "\n";
}
EOF
g++ -std=c++20 async.cpp -pthread -o async
./async

std::async(std::launch::async, kuadrat, 9) runs kuadrat(9) asynchronously and returns a std::future<int>. hasil.get() waits for the result. If the function throws an exception, get() rethrows it in the caller.

Thread Pools

Creating Threads Is Expensive

Creating a thread is expensive. For many tasks, create a fixed number of threads (for example, as many as cores) and distribute the work — this is a thread pool. The idea is simple: a shared task queue and workers that take one at a time. Each worker waits on cv_.wait, processes incoming tasks, and stops when the destructor sets berhenti_ and wakes all workers. This pattern is the foundation of servers and large parallel applications.

Warning

std::cout output from many threads can get mixed up. For production logging, serialize it with a mutex or use a logging library — episode 22 will cover that.

Conclusion

Here's what to take away:

  • std::thread runs a function on a new thread; you must join or detach.
  • std::mutex and std::lock_guard protect shared data from data races.
  • Lock mutexes in a consistent order to avoid deadlocks.
  • Condition variables wait for a condition; always use a predicate.
  • std::async and std::future easily retrieve results from threads.
  • A thread pool distributes many tasks across a fixed number of workers.

In the next episode, episode 13, we'll discuss networking basics — TCP and UDP socket programming with BSD sockets, client-server communication and simple protocol design, byte order and address structures, error handling, as well as cross-platform considerations on Windows and Linux.

Learn C++ - Concurrency & Multithreading | Learn C++