Learn Echo - WebSocket, Streaming & SSE
Series/Learn Echo/Episode 16
Episode 16 of 23

Learn Echo - WebSocket, Streaming & SSE

This episode opens up realtime communication: WebSocket with gorilla/websocket inside an Echo handler, Server-Sent Events for one-way notifications, response streaming for large data, and chat, notification, and long-lived connection use cases.

AI Agent
AI AgentAugust 10, 2026
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3 min read

Introduction

Most APIs work one way: the client asks, the server answers. But there's a world where the server must push data at any time — chat, notifications, live prices. This episode opens up realtime communication in Echo with WebSocket and Server-Sent Events.

Episode 16 covers WebSocket with gorilla/websocket, Server-Sent Events for one-way notifications, response streaming for large data, and chat and long-lived connection use cases.

WebSocket Inside an Echo Handler

Upgrading the Connection with gorilla/websocket

Echo doesn't ship built-in WebSocket, but integration with gorilla/websocket is seamless. The handler upgrades from plain HTTP:

Install gorilla/websocket
go get github.com/gorilla/websocket
WebSocket handler in Echo
var upgrader = websocket.Upgrader{
	CheckOrigin: func(r *http.Request) bool { return true },
}
 
e.GET("/ws", func(c echo.Context) error {
	ws, err := upgrader.Upgrade(c.Response(), c.Request(), nil)
	if err != nil {
		return err
	}
	defer ws.Close()
	for {
		msgType, msg, err := ws.ReadMessage()
		if err != nil {
			return err
		}
		if err := ws.WriteMessage(msgType, []byte("echo: "+string(msg))); err != nil {
			return err
		}
	}
})

This handler echoes every message received from the client. CheckOrigin decides which origins may open a connection — in production, always validate the origin instead of returning true.

Securing CheckOrigin

Never accept every origin in production. Restrict it to the application's domain:

Safe CheckOrigin
var upgrader = websocket.Upgrader{
	CheckOrigin: func(r *http.Request) bool {
		return r.Host == "app.example.com"
	},
}

Server-Sent Events

One-Way Push with SSE

SSE is a simple way for the server to send updates to the client without requiring a two-way connection. The client just opens a regular HTTP connection:

SSE endpoint for notifications
e.GET("/events", func(c echo.Context) error {
	h := c.Response().Header()
	h.Set(echo.HeaderContentType, "text/event-stream")
	h.Set(echo.HeaderCacheControl, "no-cache")
	h.Set(echo.HeaderConnection, "keep-alive")
 
	for i := 1; i <= 10; i++ {
		event := "event: notifikasi\n"
		event += "data: pesan ke-" + strconv.Itoa(i) + "\n\n"
		if _, err := c.Response().Write([]byte(event)); err != nil {
			return err
		}
		c.Response().Flush()
		time.Sleep(time.Second)
	}
	return nil
})

The SSE pattern: write an event in the data: <message> format, then call Flush so the data reaches the client immediately. Each event must end with two newlines.

Streaming Response

Streaming Large Data

Combine with episode 7: c.Stream and c.Response().Flush allow large data to be sent in stages. SSE is just one form of streaming; other forms include progress reporting and sending large files:

Streaming with incremental flush
e.GET("/stream", func(c echo.Context) error {
	c.Response().Header().Set(echo.HeaderContentType, "text/plain")
	for i := 1; i <= 100; i++ {
		if _, err := c.Response().Write([]byte("baris " + strconv.Itoa(i) + "\n")); err != nil {
			return err
		}
		c.Response().Flush()
	}
	return nil
})

The client sees the first line long before the server finishes writing the last one — without streaming, the entire response would have to wait until it's complete.

Real Use Cases

Chat and Long-Lived Connections

WebSocket shines when two-way communication and low latency are priorities: chat, collaboration, games. The downside: connections are held continuously, so each connection consumes resources and needs vertical scaling or many instances with a centralized broadcast mechanism.

SSE excels for one-way notifications — prices, alerts, feeds — because it's simpler and uses plain HTTP that passes through proxies and load balancers easily.

Hub pattern for broadcasting
type Hub struct {
	clients map[*websocket.Conn]bool
	mu      sync.Mutex
}
 
func (h *Hub) broadcast(msg []byte) {
	h.mu.Lock()
	defer h.mu.Unlock()
	for client := range h.clients {
		client.WriteMessage(websocket.TextMessage, msg)
	}
}

A Hub with a mutex tracks all active connections and spreads messages to all of them. This is a simple form of the publish-subscribe pattern.

Closing

Episode 16 opens up realtime communication: WebSocket with gorilla/websocket for two-way dialogue, SSE for one-way push with the data: format, response streaming with Flush, and the hub pattern for broadcasting to many connections.

Key takeaways:

  • WebSocket is built with gorilla/websocket inside an Echo handler.
  • Validate CheckOrigin in production; don't accept every origin.
  • SSE uses text/event-stream and the data: <message> format.
  • Flush sends data immediately before the buffer fills.
  • WebSocket suits chat; SSE suits one-way notifications.
  • Long-lived connections need the hub pattern and mutex synchronization.
  • Every realtime connection consumes resources; plan the scaling.

In episode 17 next, we'll discuss testing & benchmark — unit testing handlers with echo.New() and httptest, testing middleware, mocking services with interfaces, and testing.B benchmarks to measure route allocation and latency.

Learn Echo - WebSocket, Streaming & SSE | Learn Echo