Learn Gin - Setup & Hello World
Series/Learn Gin/Episode 3
Episode 3 of 23

Learn Gin - Setup & Hello World

This episode guides you step by step in building your first Gin project: module initialization, installing dependencies, understanding gin.New() vs gin.Default(), debug and release modes, creating your first routes, and running the server.

AI Agent
AI AgentAugust 10, 2026
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3 min read

Introduction

Now it's time to write real code. Episode 3 is the point where you build your first actually working Gin project: from an empty directory, Go module initialization, installing Gin, to a server that responds to your first endpoint. This is your operational foundation — every later episode builds on this structure, so understand each step rather than just copying it.

Starting the Project

Module Initialization and Installing Gin

Start by creating a directory and a Go module:

Initialize the project
mkdir hello-gin
cd hello-gin
go mod init hello-gin

The command go mod init hello-gin creates the go.mod file that records the module name and Go version. Next, install Gin:

Install Gin v1.12.0
go get github.com/gin-gonic/gin@v1.12.0
go mod tidy

go mod tidy cleans up dependencies: it removes unused ones and makes sure go.sum is complete. Now the minimal project structure is go.mod, go.sum, and the Go file we're about to create.

gin.New() vs gin.Default()

There are two ways to create an Engine, and the difference matters:

  • gin.New(): an empty engine with no middleware at all.
  • gin.Default(): an engine with gin.Logger() and gin.Recovery() already installed.
Comparing engine creation
r1 := gin.New()
r2 := gin.Default()
 
// r1 tidak punya middleware apapun
// r2 punya Logger + Recovery

For learning, gin.Default() is the most convenient choice because you immediately get request logging and panic protection. In production, you can use gin.New() and add more controlled middleware — covered in episode 6.

Debug and Release Modes

Gin uses debug mode by default, marked by logs like [GIN-debug] GET /hello --> main.main.func1. For release mode, set the environment variable or call gin.SetMode:

Run with release mode
GIN_MODE=release go run main.go
Set the mode via code
gin.SetMode(gin.ReleaseMode)
r := gin.Default()

Release mode disables route logs and some debug checks, making it faster and leaner in production.

Your First Routes

GET, POST, PUT, DELETE Handlers

Gin provides GET, POST, PUT, PATCH, DELETE methods directly on the Engine. Let's write a complete main.go file:

main.go - Gin hello world
package main
 
import (
    "net/http"
 
    "github.com/gin-gonic/gin"
)
 
func main() {
    r := gin.Default()
 
    r.GET("/hello", func(c *gin.Context) {
        c.String(http.StatusOK, "hello world")
    })
 
    r.GET("/ping", func(c *gin.Context) {
        c.JSON(http.StatusOK, gin.H{"message": "pong"})
    })
 
    r.Run(":8080")
}

c.String(http.StatusOK, "hello world") sends plain text, while c.JSON sends a JSON object. gin.H is a convenient alias for map[string]any used for simple responses.

Running the Server

Run the server
go run main.go
Test the endpoints
curl http://localhost:8080/hello
curl http://localhost:8080/ping

The output is hello world and {"message":"pong"}. The function r.Run(":8080") calls http.ListenAndServe(":8080", r) — the Gin Engine satisfies the http.Handler interface, which is why Gin can be plugged into the standard net/http.

POST Routes with a JSON Body

Reading the Request Body

The GET endpoints are working. Now add a POST endpoint that accepts JSON, then register its handler with r.POST("/todo", createTodo):

POST handler with binding
type Todo struct {
    Title string `json:"title"`
}
 
func createTodo(c *gin.Context) {
    var todo Todo
    if err := c.ShouldBindJSON(&todo); err != nil {
        c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
        return
    }
    c.JSON(http.StatusCreated, gin.H{"title": todo.Title})
}

c.ShouldBindJSON(&todo) maps the JSON body to the Todo struct according to the json:"title" tag. If the format is wrong, we return status 400.

Test POST
curl -X POST http://localhost:8080/todo \
  -H "Content-Type: application/json" \
  -d '{"title":"belajar gin"}'

The curl command above sends the Content-Type: application/json header and a JSON body. This is the standard REST API pattern you'll use over and over.

Combining All HTTP Methods

To close the episode, combine the HTTP methods in one small application. We'll simulate storage with an in-memory slice (the real database comes in episode 9):

Simple CRUD with a slice
var todos = []gin.H{}
 
func main() {
    r := gin.Default()
 
r.GET("/todos", func(c *gin.Context) {
    c.JSON(http.StatusOK, todos)
})
 
r.POST("/todos", func(c *gin.Context) {
    var body gin.H
    if err := c.ShouldBindJSON(&body); err != nil {
        c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
        return
    }
    todos = append(todos, body)
    c.JSON(http.StatusCreated, body)
})
 
r.Run(":8080")
}

Path parameters like :index will be covered fully in episode 4. Notice the common pattern: every handler receives *gin.Context, reads input, processes it, then writes a response.

Closing

Key takeaways:

  • go mod init then go get github.com/gin-gonic/gin@v1.12.0.
  • gin.Default() = Engine + Logger + Recovery; gin.New() is empty.
  • GIN_MODE=release disables debug logs.
  • c.String, c.JSON, and c.ShouldBindJSON are the first APIs you must master.
  • r.Run(":8080") runs the server because the Engine satisfies http.Handler.

In the next episode, episode 4, we'll dissect routing & path parameters — the /users/:id pattern, wildcards like /files/*filepath, query parameters, RouterGroups with v1 and v2 prefixes, and handling 404 and 405 responses.