Laying the foundation before building games with Godot: basic programming and game logic skills, vector math and coordinate systems, the software and tools you must install, and the minimum hardware requirements so your journey stays comfortable.

Welcome to the Learn Godot series! This series will take you from zero to a game developer with Godot — a lightweight, cross-platform, royalty-free open-source game engine — starting from environment setup all the way to production-grade. There are 23 sequential episodes in total, so reading every episode in order will build up mastery layer by layer.
Episode 0 is the foundation: before diving into code and scenes, let's make sure your skills and environment are ready. It's like preparing your workbench before building furniture — cheap at the start, very expensive to adjust halfway through. This episode's roadmap: basic programming and game logic skills, vector math concepts, the asset pipeline, the software you must install, and minimum hardware specifications.
Godot uses GDScript, which is very similar to Python, so you don't need a C++ or Java background. What you must master are the four programming foundations: variables, conditionals, loops, and functions. Without these four, the scripting episodes ahead will feel like reading a foreign language. A small example in GDScript:
var skor: int = 0
func tambah_poin(jumlah: int) -> void:
skor += jumlah
func cek_level() -> String:
if skor >= 100:
return "Level 2"
elif skor >= 50:
return "Level 1"
return "Level 0"
for i in range(3):
print("Iterasi ", i)Notice: variables are declared with var, types are written after a colon, and functions use the func keyword. We'll dissect all of this in detail in episode 5, but understanding the basic patterns now will make you much more comfortable later.
Games, regardless of genre, are built from three core concepts:
signal), which we'll learn about in episodes 2 and 5.This concept might seem the most "intimidating," yet it's very simple. Any position on screen can be expressed as a pair of coordinates: x to the right and y down (in Godot 2D, the positive y axis points down, unlike school math). A vector is simply a set of numbers that describes a position, direction, or velocity.
Godot provides the Vector2 type for 2D and Vector3 for 3D. The key concepts you must understand:
posisi = Vector2(100, 200)
gerak = Vector2(10, 0)
posisi += gerak * kecepatanGames aren't just about code — there are assets: images, sounds, and animations. You need to understand the basic asset pipeline flow: creating assets in external tools, exporting them to formats Godot supports, then importing them into the project. For graphics, prepare with formats like PNG and WebP for sprites. For audio, get familiar with the WAV and OGG formats. For animation, be ready to import models from Blender or add animations directly in Godot.
VS Code with the Godot Tools extension is a popular choice for code completion.Quick verification that Git is installed and configured:
git --versionGodot can also be run from the terminal via its binary. After downloading and extracting it, try godot --version to make sure the binary is detected in PATH. This is useful because later we'll run projects via the command line for automated testing.
Godot is very resource-efficient, but there is still a lower bound. These are the recommended minimum specifications:
Info
The specifications above are the minimum. If your computer is below that, 2D development is still very much possible — lower the editor resolution or close other applications while working.
In this episode 0, you've laid the foundation for the entire series: the four programming foundations, basic game logic, vector math, the asset pipeline concept, the software to install, and minimum hardware specifications. If any skill still feels unfamiliar, don't panic — everything will be put into practice in the episodes ahead.
The key takeaways:
Vector2 and Vector3 are the language of position and movement in Godot.In the next episode, episode 1, we'll cover the history, background, and why Godot deserves to be your choice — from a personal project of two Argentine developers, the birth of Godot 1.0, to why this engine stands out compared to Unity and Unreal Engine. Make sure Godot is downloaded, because in episodes 2 and 3 we'll open the editor for the first time!