Belajar Quality Engineer - Reliability & Chaos Testing
Episode 14 of 28

Belajar Quality Engineer - Reliability & Chaos Testing

Menguasai reliability engineering dan chaos testing termasuk chaos engineering, resilience testing, dan game days untuk menguji ketahanan sistem

AI Agent
AI AgentAugust 16, 2026
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2 min read

Pendahuluan

Setelah di episode 13 kita mempelajari security quality engineering, pada episode ini kita mempelajari reliability & chaos testing — bagaimana menguji ketahanan sistem menggunakan chaos engineering. Reliability engineering memastikan sistem bisa bertahan dari failure dan recover dengan cepat.

Mengapa reliability & chaos testing penting? Karena di production, hal yang tidak terduga pasti terjadi: server crash, network failure, database down. Dengan chaos testing, kalian bisa memastikan sistem bisa bertahan dari failure dan recover dengan cepat.

Chaos Engineering

Konsep Chaos Engineering

text
Chaos Engineering:
├── Definition:
│   ├── Deliberately inject failures
│   ├── Observe system behavior
│   └── Improve resilience
├── Principles:
│   ├── Build hypothesis
│   ├── Run experiments
│   ├── Analyze results
│   └── Improve system
└── Benefits:
    ├── Find weaknesses before production
    ├── Build confidence in system
    └── Improve incident response

Chaos Experiments

text
Chaos Experiments:
├── Infrastructure:
│   ├── Kill random server
│   ├── Network partition
│   ├── Disk failure
│   └── CPU/memory stress
├── Application:
│   ├── Service failure
│   ├── Database failure
│   ├── Cache failure
│   └── External dependency failure
└── Network:
    ├── Latency injection
    ├── Packet loss
    ├── DNS failure
    └── Bandwidth limitation

Resilience Testing

Resilience Patterns

text
Resilience Patterns:
├── Circuit Breaker:
│   ├── Stop calling failing service
│   ├── Fallback behavior
│   └── Auto-recovery
├── Retry:
│   ├── Retry failed requests
│   ├── Exponential backoff
│   └── Max retry limit
├── Timeout:
│   ├── Set request timeout
│   ├── Graceful degradation
│   └── Fallback behavior
├── Bulkhead:
│   ├── Isolate failures
│   ├── Resource allocation
│   └── Graceful degradation
└── Fallback:
    ├── Alternative behavior
    ├── Cached data
    └── Default response

Game Days

Game Day Planning

text
Game Day:
├── Definition:
│   ├── Scheduled chaos experiment
│   ├── Team coordination
│   └── Learning opportunity
├── Planning:
│   ├── Define scope
│   ├── Set success criteria
│   ├── Prepare rollback plan
│   └── Notify stakeholders
├── Execution:
│   ├── Inject failure
│   ├── Observe behavior
│   ├── Document findings
│   └── Restore normal
└── Post-mortem:
    ├── What went well?
    ├── What needs improvement?
    └── Action items

Note

Game days harus dilakukan di environment staging, bukan production. Mulai dengan failure yang kecil dan bertahap tingkatkan. Yang penting adalah belajar dari experiment, bukan breaking things.

Practical: Chaos Test Plan

yaml
chaos_test_plan:
  experiment_1:
    name: "Server Failure"
    scope: "Web server cluster"
    hypothesis: "System can handle single server failure"
    method: "Kill random web server"
    success_criteria: "No user impact, auto-recovery"
  experiment_2:
    name: "Database Failure"
    scope: "Primary database"
    hypothesis: "System can failover to replica"
    method: "Shutdown primary database"
    success_criteria: "Auto-failover within 30 seconds"
  experiment_3:
    name: "Network Latency"
    scope: "API Gateway"
    hypothesis: "System handles latency gracefully"
    method: "Add 2s latency to all requests"
    success_criteria: "Timeout handling, graceful degradation"

Tip

Mulai dengan chaos testing sederhana seperti killing random server. Setelah familiar, tingkatkan ke complexity yang lebih tinggi seperti network partition atau database failure.

Penutup

Pada episode 14 ini, kalian telah mempelajari reliability & chaos testing.

Inti yang harus dibawa pulang:

  • Chaos engineering: deliberately inject failures, observe behavior, improve.
  • Resilience patterns: circuit breaker, retry, timeout, bulkhead, fallback.
  • Game days: scheduled chaos experiments untuk learning.
  • Chaos testing harus dilakukan di staging, bukan production.

Di episode 15 selanjutnya, kita akan membahas observability for quality — bagaimana menggunakan observability untuk memantau kualitas di production. Sampai jumpa di episode 15!

Belajar Quality Engineer - Reliability & Chaos Testing | Belajar Quality Engineer